Hurried Thoughts: Time Dilation Loop

So, you may have noticed by now that my regular habit is to do very long, intensely researched posts that have been steadily creeping up towards textbook length. It's a bit of imposing, but I usually figure it's the best way to present what are usually very complex and interrelated subject matters. On occasion though, I do have thoughts or make interesting discoveries about simpler subjects that either don't fit in with one of the larger posts I've been working on or would fit only in a post I won't be putting up for a long time. Rather than just sit on these, I figured it might be nice to occasionally throw up a quick post just quickly running over a single idea without worrying too much about polish or context.
 
For this first one, a thought experiment: say you're impatient to get to the future. Maybe you want to see what the technology will be like, maybe you're waiting for a return letter from your pen pal in Fomalhaut, maybe you're just impatient for the next season of Prehistoric Planet, who knows. Say you don't have any way to hibernate or freeze yourself, but you do have some very high-performance spacecraft on hand. So you'll figure you'll move yourself at high velocity, causing time dilation between yourself and home such that you can appear to be moving more quickly forward in time. But you don't want to get far from home, so you can't just fling yourself out into space in a straight line. You could pick some distant point and repeatedly head there and back, but then you'll spend a large portion of the trip at lower velocity as you decelerate at the end of each trip and accelerate at the start of the next one.
 
The best way to maximize your velocity while minimizing your displacement is to move in a circle; reaching your desired velocity and then constantly accelerating towards the center of the circle. This is basically what happens in an orbit, but in this case you're not necessarily orbiting another object, just an arbitrary point in space.
 
But you're going to be feeling that acceleration, and presumably there's only so much you can handle, even if you're trying to minimize the amount of time you're spending on this journey. Thus, if you're aiming for a specific velocity, to achieve a specific rate of time dilation, and you can only handle a certain maximum acceleration, that necessarily implies a particular radius to this circle. How big will that be?
 
In classical mechanics, the radius of the circle is simply linked to an object's centripetal acceleration (towards the center of the circle) and tangential velocity:
 
 
r = circle radius
v = tangential velocity
a = centripetal acceleration
 
But as per usual, special relativity complicates matters. As the tangential velocity approaches the speed of light, the spaceship's momentum increases in such a way that it requires greater acceleration to keep within a given circular path. Going by this guy's numbers (which match up with what I've seen elsewhere), the formula becomes this:
 

c = speed of light
γ = gamma factor
 
Conveniently enough, the gamma factor here is equivalent to the ratio of how quickly time appears to pass outside the spaceship relative to inside; for a gamma of 10, 10 years will pass at home for every 1 year in the spaceship. Thus, if we assume that the center of the spaceship's circle is static relative to home, such that, despite constant acceleration, the spaceship is maintaining constant relative velocity compared to home, we can take this formula to describe the circle's radius from the desired time dilation and maximum acceleration; we don't even have to bother calculating what the tangential velocity ends up being.
 
Thus, for a range of given accelerations and time dilation gamma factors, here are the radii of the resulting circle ("E+" here is short for "*10^" because I copied this table out of Excel):

Orbit Radius (light-years)

 
 
 
 
 
 
Acceleration (g)
 
 
 
 
 
 
Gamma
0.01
0.1
0.33
1
3
10
100
1000
1.1
20.3361
2.03361
0.61625
0.20336
0.06779
0.02034
0.00203
0.0002
2
290.516
29.0516
8.80352
2.90516
0.96839
0.29052
0.02905
0.00291
5
2324.13
232.413
70.4282
23.2413
7.7471
2.32413
0.23241
0.02324
10
9587.04
958.704
290.516
95.8704
31.9568
9.58704
0.9587
0.09587
100
968291
96829.1
29342.1
9682.91
3227.64
968.291
96.8291
9.68291
1000
9.7E+07
9683864
2934504
968386
322795
96838.6
9683.86
968.386
10000
9.7E+09
9.7E+08
2.9E+08
9.7E+07
3.2E+07
9683874
968387
96838.7
100000
9.7E+11
9.7E+10
2.9E+10
9.7E+09
3.2E+09
9.7E+08
9.7E+07
9683874
1000000
9.7E+13
9.7E+12
2.9E+12
9.7E+11
3.2E+11
9.7E+10
9.7E+09
9.7E+08
 
Not exactly encouraging, is it? For a modest gamma factor of 10 (requiring a velocity of 99.5% c), keeping your circle under a light-year wide requires a continuous acceleration of over 192 g. More reasonable acceleration and more useful time dilation implies quite the trip; past a gamma of a couple hundred you need to start worrying about keeping yourself in the galaxy. You might as well just go visit your friend in Fomalhaut directly.
 
And if you do decide to go on such a trip, you'll take quite a while for each circuit (worked out here by just finding the circumference of each circle and dividing by the velocity as determined by tanh(acosh(γ)) ):
 
Orbit Period, external perspective (years)
 
 
 
 
 
Acceleration (g)
 
 
 
 
 
 
Gamma
0.01
0.1
0.33
1
3
10
100
1000
1.1
306.712
30.6712
9.29432
3.06712
1.02237
0.30671
0.03067
0.00307
2
2107.75
210.775
63.8713
21.0775
7.02584
2.10775
0.21078
0.02108
5
14904.1
1490.41
451.638
149.041
49.6802
14.9041
1.49041
0.14904
10
60540.6
6054.06
1834.56
605.406
201.802
60.5406
6.05406
0.60541
100
6084253
608425
184371
60842.5
20280.8
6084.25
608.425
60.8425
1000
6.1E+08
6.1E+07
1.8E+07
6084554
2028185
608455
60845.5
6084.55
10000
6.1E+10
6.1E+09
1.8E+09
6.1E+08
2E+08
6.1E+07
6084557
608456
100000
6.1E+12
6.1E+11
1.8E+11
6.1E+10
2E+10
6.1E+09
6.1E+08
6.1E+07
1000000
6.1E+14
6.1E+13
1.8E+13
6.1E+12
2E+12
6.1E+11
6.1E+10
6.1E+09
 
But of course it'll be shorter in the spaceship, as that is rather the point here:

 Orbit Period, internal perspective (years)
 
 
 
 
 
Acceleration (g)
 
 
 
 
 
 
Gamma
0.01
0.1
0.33
1
3
10
100
1000
1.1
278.829
27.8829
8.44938
2.78829
0.92943
0.27883
0.02788
0.00279
2
1053.88
105.388
31.9356
10.5388
3.51292
1.05388
0.10539
0.01054
5
2980.81
298.081
90.3276
29.8081
9.93604
2.98081
0.29808
0.02981
10
6054.06
605.406
183.456
60.5406
20.1802
6.05406
0.60541
0.06054
100
60842.5
6084.25
1843.71
608.425
202.808
60.8425
6.08425
0.60843
1000
608455
60845.5
18438
6084.55
2028.18
608.455
60.8455
6.08455
10000
6084557
608456
184381
60845.6
20281.9
6084.56
608.456
60.8456
100000
6.1E+07
6084557
1843805
608456
202819
60845.6
6084.56
608.456
1000000
6.1E+08
6.1E+07
1.8E+07
6084557
2028186
608456
60845.6
6084.56

Still, if you want to keep acceleration under 1 g and get back home within your natural lifetime, you're probably not going to be getting more than a few centuries into the future; and that's before accounting for the time just to get up to speed. If you're an immortal who can take a trip of centuries and withstand over 10 g, you might manage millennia.

And, of course, acceleration doesn't come free. Rocket scientists often measure a spacecraft's performance in terms of its achievable change in velocity, or delta-v. Accelerating continuously at 1 g for a full year requires almost 310,000 km/s of delta-v, which is near the limit of what could be achieved with the most powerful speculative designs for antimatter-fueled rockets. Measured in terms of delta-v expended per year passing at home, the trips with the highest gamma and lowest g are most efficient in this respect:
 
Delta-v per External Year (km/s)
 
 
 
 
 
 
Acceleration (g)
 
 
 
 
 
 
Gamma
0.01
0.1
0.33
1
3
10
100
1000
1.1
2814.29
28142.9
92871.5
281429
844286
2814287
2.8E+07
2.8E+08
2
1547.86
15478.6
51079.3
154786
464357
1547858
1.5E+07
1.5E+08
5
619.143
6191.43
20431.7
61914.3
185743
619143
6191432
6.2E+07
10
309.572
3095.72
10215.9
30957.2
92871.5
309572
3095716
3.1E+07
100
30.9572
309.572
1021.59
3095.72
9287.15
30957.2
309572
3095716
1000
3.09572
30.9572
102.159
309.572
928.715
3095.72
30957.2
309572
10000
0.30957
3.09572
10.2159
30.9572
92.8715
309.572
3095.72
30957.2
100000
0.03096
0.30957
1.02159
3.09572
9.28715
30.9572
309.572
3095.72
1000000
0.0031
0.03096
0.10216
0.30957
0.92871
3.09572
30.9572
309.572

But these are also the longest circuits; as it turns out, the total delta-v required for each circuit with a given gamma factor does not vary with acceleration; but even in the most moderate cases it well exceeds what any vessel bound by the rocket equation could realistically achieve:
 
 
Delta-v per
Gamma
circuit (km/s)
1.1
863176.736
2
3262501.4
5
9227747.46
10
18741643.7
100
188351188
1000
1883605121
10000
1.8836E+10
100000
1.8836E+11
1000000
1.8836E+12

And, again, you have to get up to this speed first. A while back I added in some calculations for time dilation under acceleration to the worldbuilding spreadsheet (in the "Unit Converters + Relativity" tab, yes I buried it a bit) for a linear case of travelling between two static locations, and much the same math can be used here:
 
 
 
For 1 g Acceleration
 
For 10 g Acceleration
 
For 100 g Acceleration
 
Speed
Acceleration time (years)
delta-v
Acceleration time (years)
delta-v
Acceleration time (years)
delta-v
Gamma
(out of c)
(internal)
(external)
(km/s)
(internal)
(external)
(km/s)
(internal)
(external)
(km/s)
1.1
0.416598
0.4295445
0.4437694
132978.4
0.0429545
0.0443769
132978.4
0.0042954
0.0044377
132978.4
2
0.866025
1.2753213
1.6772908
394814
0.1275321
0.1677291
394814
0.0127532
0.0167729
394814
5
0.979796
2.2199548
4.7440947
687253.7
0.2219955
0.4744095
687253.7
0.0221995
0.0474409
687253.7
10
0.994987
2.8985899
9.6353019
897345.6
0.289859
0.9635302
897345.6
0.0289859
0.096353
897345.6
100
0.99995
5.130783
96.833585
1588388
0.5130783
9.6833585
1588388
0.0513078
0.9683359
1588388
1000
1 - 5E-07
7.3605942
968.38379
2278693
0.7360594
96.838379
2278693
0.0736059
9.6838379
2278693
10000
1 - 5E-09
9.5903816
9683.8428
2968991
0.9590382
968.38428
2968991
0.0959038
96.838428
2968991
100000
1 - 5E-11
11.820168
96838.316
3659288
1.1820168
9683.8316
3659288
0.1182017
968.38316
3659288
1000000
1 - 5E-13
14.05002
968448.75
4349606
1.405002
96844.875
4349606
0.1405002
9684.4875
4349606

And, of course, you have to do the same in reverse at the end of the trip to return home.

So, if you want to take any of these trips, you're probably going to have to break a few of the known laws of physics to make it practical, and in general this is by no means an easy way to skip forward into the future. Oh well.
 
A better option may be to find a large black hole and drop into low orbit of that instead; no need to keep accelerating to hold yourself in place while time-dilating, though you still could to get that little extra bit of velocity for more dilation. Either way, you may still have to pay a hefty cost in delta-v and travel time to get into and out of that orbit. But, in keeping with the spirit of this new series, I won't dig into the math for gravitational time dilation today. That's all for now.

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